Herbalism
Unlike the simple knowledge of herbs granted by the Hearth Wisdom Knowledge (herbs used mainly for cooking or medicine), this Skill provides a character with a knack for understanding the use and power of particular growing plants, whether they be herbs from a garden or the bark from an ancient cemetery yew tree. This skill is essential for making magical elixirs and poultices (see Dark Ages: Mage, pp. 205-206). While any plant-based potion can be devised without this Skill, a successful Intelligence + Herbalism roll (difficulty 6) is required to identify the proper plants needed to gain the superstitions bonus (which allows a player to negate a single 1 from any roll). Additionally, Herbalism allows a character to make a Perception + Herbalism roll (difficulty 8) to recognize a poisonous substance, such as a broth made from the wrong kind of mushrooms or a powder dissolved into the king’s mead. (Some substances are easier to recognize than others: the mushroom broth may requires only one success to notice, but the dissolved poison may require five successes and even suffer a higher difficulty.)
• Novice: You recognize some herbs from your mother’s garden.
•• Practiced: You know the magical properties of most common garden herbs.
••• Competent: You can recognize many wilderness herbs and identify their magical properties.
•••• Expert: You know the lore of all things that grow in the Earth.
••••• Master: You know the lore of all things that grow whose roots are in the Otherworld, such as certain mushrooms that grow in faerie rings.
•• Practiced: You know the magical properties of most common garden herbs.
••• Competent: You can recognize many wilderness herbs and identify their magical properties.
•••• Expert: You know the lore of all things that grow in the Earth.
••••• Master: You know the lore of all things that grow whose roots are in the Otherworld, such as certain mushrooms that grow in faerie rings.
Possessed by: Mages, Wise-women, Hermits
Specialties: Elixirs, Poultices, Hallucinogens, Poisons
Más erratas de Mundo de Tinieblas, además y pronto más detalles sobre mis partidas, para todos vosotros, de parte de vuestro amigo y ciber vecino Mario.
Specialties: Elixirs, Poultices, Hallucinogens, Poisons
Hola Mario,
ResponderEliminarsolo pasaba,
como de vez en cuando,
por tu blog,
y dejo huella de ello.