Path
of the Funeral Silence
This
path is a secret, the biggest secret that keep the mute. Therefore,
it is extremely difficult to learn for
those non-blood line Necromancers.
In their very first
levels, just this Path doesn't show
power with the wraiths
or the Underworld, but
as other mysteries, when they go more down
this power, more ghostly it becomes.
However, it has relationship always with silence, whispers and
secrets. Wityh this Path, the voice is allways
needed, impossible to learn for Mute vampires or use for somebody
silenced.
•Silent
Witness
Learn
secrets is difficult when you're not dead, but hiding
your ears
from all conversation
with this capability seems to be simple. The mute secrets come as if
they were flies, even though no one share with them. This power calls
them, even if it is not in the room at that moment...
System:
The vampire makes
a roll of Perception
+ Subterfuge
to difficulty 7 and spend
a Willpower point.
Each success allows to
know 1 hour of
conversations that have been taken in that room or as many meters as
the vampire possess on
Perception + Awareness
or Alertness,
whichever is greater, for an area in the open air. Conversations made
under the influence of the powers like Obfuscate,
Chimerism, by Telepathy
or other similar Disciplines
required to compare
the level of Necromancy
or Auspex (the lower of the two) with the vampires who try to spy, or
check for the unseen.
With
a quick glance and a roll at an ease difficulty of 6, you can follow
a close conversation in real time, even if the fellow members are
whispering or ther are too much ambient noise, and that can also be
perceived through illusions but it is considered Auspex only if it is
greater than the Necromancy.
In
both uses a failed roll makes it impossible to find out anything, and
a botch gives false information.
••Whispers
behind his Back
The
Silentes are known for than
their quiet
voice is, by speaking
allways in whispers;
many times being the only thing that anybody
can see or remember about
them. Speaking
to the ear, without anyone seeing who speaks, that
makes this power
actually an overwhelming one
in the hands of a cunning vampire. Although
today through technology, anyone can do the
same thing.
System:
The Silent can make a client or adversary
that it be perceived by your field of vision or hearing (usually
extended by obfuscation) she could hear him,
and taht requires a
blood point and a dice
roll Manipulation
+ Stealth at
difficulty 6. Every rolled success
lets you exchange a phrase (i.e., listening and talking
to the objective); and it determines
the Social reserve during that conversation for
the Necromancer. The objective may very well
be heard not to will of the Silente,
which can ruin or humiliate the seemingly crazy guy. A failure
makes that the victim heard an unintelligible whisper, and a botch
makes the message ends up in the ears of someone completely unwished
or reveals the position of the vampire.
You
can use this power upon anybody
that you have met
before, even without being present; but it requires an additional
Willpower point.
•••Grave
Silence
Forcing
them to be language to remain silent is something that vampires more
martial tend to do better, whether it's in final form or those enough
social can convince and scare. Many can cloud the memory of mortals
or vampires by subverting
their will. The Silent
however prefer an even more direct mode, and supernatural. They
invoke invisible choking hands and stop the
air to pass down the throat of its objective,
preventing that it can speak; same as some ghosts and vampires of
some legends from the
mortals. To
the Kindred this is a small social nuisance,
but it supposed a
gruesome death to mortals...
or so devastating that it will not require much more effort to submit
them later.
System:
To run this sinister power, the vampire
must make a Manipulation + Occult die roll
of difficulty equal to victim's Stamina+3,
and each success take a dice in
the victim's reserves
of Charisma and
Manipulation during one
scene. Only using methods that do not require verbal communication,
she could do it withput penalty.
If
the victim is a living (like a ghoul), in addition to the above he
will suffer from suffocation. In a quiet scene, compare the victm's
Stamina rating with the successes achieved; so
someone who has Stamina
1 can hold just 30 seconds before use Willforce
that would give another
30 seconds to endure (1
minute someone with Stamina
2, endure, every point doubles the previous time - Stamina
3 two minutes and so on). Whenever somebody
performed on someone in a stressful situation see
again her Stamina, those are the turns
that endures without breathing, and each Willforce
point would just add
one turn more. In both
cases, when the endurance capacity, ends each turn
the living victim will suffer a level of lethal damage
until Incapacitated;
dying in number of turns equal to their Stamina
unless the effect has
already finished.
••••Malicious
Ways
The
ghosts know many things. They can serve as spies, or remember
elements of their lives and existences,
and even of the living by those who are responsible. For quite some
time, one of the less evily seenuses of
Necromancy as witchcraft, was in fact ask
them. Consulting with
ancestors and other deceased was a very
common practice in the
Greek world, and the Silentes
memorized this form of relationship with the ghosts.
System:
A blood point
activates
the power, requiring
also a die roll Witts +
Occult at
6 difficulty. It works similarly to the power
of Lifeless Tongues
from the Ass
Path to speak with the
dead, but in addition to speak; You can negotiate with the ghosts
that carry the other branches of this Path.
So you can make that a ghost will serve as a link to the whispers
behind his back on someone he does not know but through
the ghost; or to speak it talks of other previous ghosts in their
location thanks to silent witness. These powers require another use
with your requirements such as rolls
or expenditure of blood or Willpower.
•••••Funerary
Dream
When
a Silente wins this power is considered someone important, and she
can evade the Jyhad or
others society stems, apparently
at least. This power lets you sleep in torpor,
but fully aware of their environment and beyond if it dominates it
sufficiently well. If the fears of many are true, many of the Elder
Silent are watching
every night.
System:
The Player performs a Stamina
+ Occult
dice roll at
difficulty 7. Each success will allow you to use more power. Even
without using other powers, is considered that it is on the border
between the world of the Wraith and the living, and she
can observe details of
both worlds almost see it, with rolls
Perception
+ Awareness
to the Wraith, or Perception
+ Alertness
for the living, although these reserves may not be greater than your
cunning score + occult, or his humanity or path during the day. It
can not move away from his body rather than his reserve
of Intelligence + Occult,
but
not by other powers. It is perceived as a ghost by those skilled in
Auspex, but not through Necromancy
unless he wants it to.
Successes
Result
- You can not use Disciplines.
- You can use powers of observation as Auspex or other powers of this Path of level 2 or lower.
- You can use Presence, other powers of emotional manipulation or level 3 or lower of this Path.
- You can use Dominate, Dementation or other mental powers or level 4 or lower of this Path.
- You can use the rest of Necromancy Paths, Thaumaturgy and other mystical Disciplines.
Out
of this the vampire is in torpor.
Except that using some power, it will not spend blood. Out few
success (less than 3)
makes that vampire in fact suffer the common torpor,
remaining in that State determined by their score of Humanity
or anyother Path of
Enlightenment, if it
has been successful enough so can remain almost indefinitely.
Requires
a dice roll
of Conscience
or
Conviction
at the end of a really long period (50 years or more than double the
time that you would pass in torpor
as normal, whichever is greater) to avoid losing Path
due to the risk for sanity that involves this power. The
difficulty is equal to 12 – Path,
with
minimum difficulty of
4.
[Here is something written down and translated by me (both). The end of this is this place.]
[Hola, aquí os pongo mi invención traducida para V20. ¡Muy pronto más cosas de vuestro amigo y ciber vecino Mario!]
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